Good first impressions?

I recently made a new game, and so far, it got 1,000 visits, but for some reason, players aren’t staying for more than 5 minutes or so, and that shouldn’t be! I think it’s the game’s first impressions that are making players leave, but I tried to make a good first impression by making a pretty good loading screen, and having a short, interactive tutorial. I think the gameplay isn’t too boring, and the game is quite long, so why are players leaving?

The game is a simulator game where instead of sending pets over to mine coins or whatever, you have to mash your keyboard in order to break stuff, and you can get upgrades to break stuff faster. It’s unique, and supposed to be fun for the player, so I don’t understand why they’re leaving.

If you’d like to play the game and tell me your first impression, that would be well appreciated! :smile:

Here’s the game: Hacker Simulator - Roblox

4 Likes

Well, I really like it, doesn’t feel like a childish low effort game.
Intro is unique, great theming and atmosphere with the music.

But it does have a big drawback that I could only describe like this:
“Arthitis simulator”

I mean, it’s not really that hard to keyboard mash and it’s alright for a while, but given the fact you’ll be doing it repeatedly will really tire out the hands easily, no matter the age, I mean I’ve been playing for 5 minutes and my fingertips already feel rough.

Of course five minutes in means I haven’t invested in the upgrades much yet, and with the upgrades, it makes things go by faster, I could see myself playing this game for long periods of time just to kill some time.

It’s a good game, it’s just the physical exhaustion aspect that is of concern.

To add on: 15 minutes and my wrists are also feeling tired, so yeah.
I suggest: Just lower the amount of keymashing, especially on larger data blocks, don’t lower it a lot, maybe just a bit. Overall an addicting game that will definitely require the player to only play in short intervals with lots of breaks.

2 Likes

Personaly for me, the game is too slow. While mashing the keybord is a unique idea, I don’t wanna ruin my keys for a roblox game. My hands kinda hurt too. The atmosphere is cool as well as music. The laylout is like alot of other simulators, it reminded me of Pet Sim X, so some players might think to themselves “why not I just play this instead”? It’s not a low effort game, it’s just that the new idea kinda backfires, and it looks like a lot of other sims.

I look at this game and it’s just a grinding game, with no reward. Beautiful design, but no way I’m going to continue mashing my keyboard this hard.

The game is very intimidating, so maybe add more guidance/reward?

1 Like

Thank you so much for the feedback! I just made it so when the player completes the tutorial, after a minute or so, they get a notification saying that if their fingers feel tired, they should mash slowly. Does that help?

2 Likes

Yeah, makes sense since people would probably get impatient and continuously mash and once they stop, wrists go ouch.

After playing it for two hours, I can say, it’s a pretty good game for those looking for addictive time-wasters, just gotta get the momentum to really get into it.

2 Likes