Good resources to learn procedural generation?

I am making a 2D game, and I’d love to be able to make procedurally generated worlds. The worlds are going to be made out of 8,8,8 parts, with no height/elevation. For a start I want to keep it simple - only grass and water blocks.

I am at a beginner-intermediate level in scripting, with only a weak understanding of OOP, so I need pretty basic guides to be able to understand anything.

My question is, where should I start? What are the prerequisites, what concepts should I have an understanding of? And do you know of any good, beginner-friendly resources?

You should start with researching about procedural generation on other platforms besides roblox to get a good idea of what it should look like and what method you want to use. There are methods of terrain generation already coded into roblox but they deal with 3d space insted of 2d.

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