Hello, I am currently working on a pet follow script and I was originally using BodyPositions, and BodyGyros to make the pet follow the player, these worked, but the BodyGyro wasn’t facing the player. I asked around and heard about RocketPropulsion’s, and trying it somewhat got what I wanted to work, but it wasn’t smooth (i could fix that with tweaking the properties tho), and it wasn’t facing the player how I wanted it to. It was kind of tilted, and the front wasn’t facing the player. Which should I use for a pet follow script, and what’s a good way to do this?
Also, the movers was just changed using a while wait() do
loop, and changing the position to the humanoidRootParts position, and the gyro to the cframe, the rocket thingy, I just changed the target to the hrp and ran :Fire()