[GPU/Rendering] GPU Yields too long and fails to render later frames

I have been noticing a lot recently that my GPU has been spiking to 0% usage, and stays there forever, forcing me to use task manager. I have been looking at the following games, and had gotten the 0% to trigger in the following:
Area 02 | Dragon Adventures

As far as I know, its a rendering engine failure, or something else, as this has NEVER happened before. I am running the most recent version of roblox, Windows 10 most recent, and this started affecting multiple users in Area 02, I have had it triggered 3 times inside of Dragon Adventures and once inside 02.

Issue does not create logs, so don’t ask me for it

OS Name	Microsoft Windows 10 Home
Version	10.0.19045 Build 19045
Other OS Description 	Not Available
OS Manufacturer	Microsoft Corporation
System Type	x64-based PC
Processor	Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 4 Logical Processor(s)
BIOS Version/Date	American Megatrends Inc. 1602, 2016-01-07
Platform Role	Desktop
Hardware Abstraction Layer	Version = "10.0.19041.5553"
Installed Physical Memory (RAM)	16.0 GB
Total Physical Memory	15.9 GB
Available Physical Memory	3.70 GB
Total Virtual Memory	29.9 GB
Available Virtual Memory	14.3 GB
Page File Space	14.0 GB

Expected behavior

Game should have a pretty consistent rendering service, and not yield forever.

2 Likes

What GPU do you have?

Personally roblox actually fixed a similar issue for my gpu in which its 4 pcie lanes would cause every other frame to take 100 ms to get delivered.

RTX 2070 Super. I am completely confused, because I am pretty sure more than just the RTX has been affected.

So basically… the client stops rendering any new frames? Does it just stutter (aka stops rendering a couple frames then resumes)? Or does it just crash?

It stops completely. No new frames, 0% on the task manager viewer, everything is white if i strech the screen. The frame doesn’t even update to show it got resized

image
Triggered again

image
triggered again, Dragon Adventures

After multiple GPU yields, I am beginning to think its something with mesh parts or something.

Haven’t seen the issue, a previous fix may have reverted the issue causing it, or devs have fixed it already.

Unfortunately, we don’t have enough information from your report to locate the cause of this issue. Hopefully it has already been fixed as you suspect. However, if the issue does occur again, please update the ticket with the logs to help us narrow down what is happening here.

Had the same issue here Game scene + UI freezing periodically

This report isn’t related to this one. That one is completely diffrent from this one.