Hello, I’m Zen.
Today, I’m facing an issue that I haven’t faced before, and it’s confusing me.
I am trying to make the attempt to create a grabbing script. I just want to hold and release the character with relative ease, but roblox doesn’t make it that simple.
See, currently I made a Motor6D weld, welding the players arm and hand, and I’m making the attempt to propel the character forward, but the issue that this correlates to is that the character just won’t allow itself to be uncollideable. Instead it’ll get rather finkiny and act up.
if grab == true then
local Models = Character:GetChildren()
for i=1, #Models do
Models.CanCollide = false
Models.Massless = true
print(Models)
end
local Weld = Instance.new("Motor6D")
Weld.Parent = Character["Right Arm"]
Weld.Part0 = HitChar.Torso
Weld.Part1 = Character["Right Arm"]
Debris:AddItem(Weld, grabtime)
local Models = HitChar:GetChildren()
for i=1, #Models do
Models.CanCollide = true
Models.Massless = false
end
end