Grant Permissions on Asset questions and confused

I’ve been working on developing a game for a bit now. For the first time today as I went to publish my game in order to run a test, I got a message in regards to granting permission to use some assets. It then gives me a list of about 65 assets.

This map was made for me by another. So I begin looking up all of the assets on the list and about 4 of them are mine, made by me, the remainder are not owned by myself. So this appears to be posing an issue for me in a variety of ways.

  1. When I try to look up the ID by going to www.roblox.com/library/AssetID#, when the item pulls up It simply says SolidModel and it tells me who the creator is, but I can see no image at all of the item. In Studio I tried to use the Find All in Studio, but it also isn’t finding any of the numbers this way either.

  2. Since I can’t see what the item actually is, I don’t know how to remove it from my map to try and build around this item myself.

  3. For the four that were my assets, I then proceed to click the configure asset button, yet it errors and won’t direct me to it. So even for my own asset Id, I can’t seem to figure out which one it is.

  4. At this point it appears I won’t be able to use the map that was made for me. I guess I am going to have to start over and build the map on my own to avoid any issues with using assets that I do not have a right to grant any permissions for.

Am i thinking this correctly ? Or is there some sort of work around, aside form contacting all of the asset owners for permission. I guess it is looking like when this map was created, they likely used free models from the toolbox and now this is creating an issue ? All of the scripts in the game and the main game concept is entirely made by myself, owned and created by me. It was just that someone offered to make a map for me and I was like ok sure, not realizing this would become an issue later down the line.

I know I know, I’ve heard many times people say don’t use the free stuff, but it seemed to always be more of a opinion instead of an enforcement on legality, since it was an item in the toolbox for free use. Am I understanding it correctly that these items aren’t really usable now or is there something else I am misunderstanding. I want to be in full compliance so its good I found out before going live.

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I am running a script to find the parts in the map. I have discovered that they are Unions, that when the Union operation is used on parts that it will be labeled sort of on the backend as SolidModel. I am reading that on the parts I do not own, I would have to track down the owner and have them fix this which would be a tedious task. Simply having to run the script and find each of the items individually is a task in and of its self.

So I may look at each item and remove it, but I am still contemplating the control issue this places upon me and considering if I might be better off scrapping this Map and starting over. Not something I expected to happen. A hard lesson for sure. If I create a new map entirely on my own, I won’t run into any unforeseen issues like this again I guess.

Ooh and let me clarify something. I published and tested thousands of times already, along all these months and this message never popped up before warning me of this. So in my mind this warning should of popped up the very first time I published to test, right ? That way I could of made a wiser decision way back then on using this map. So what changed ?

I’d also like to add that this really compromises collaboration. Its as if assets that were free to use all along, abruptly and suddenly, became otherwise to the contrary.

Just encountered this issue today, it’s weird how only you have brought this issue up so far. I’m also using a map that was made for me, published this same map hundreds of times, and never had this issue before.