Local script listening for button clicks:
local frame = script.Parent
local plus = frame.Plus
local minus = frame.Minus
local textLabel = frame.TextLabel
local event = game.ReplicatedStorage.Gravity
local number = 10
plus.MouseButton1Click:Connect(function()
if number < 10 then
number = number + 1
textLabel.Text = tostring(number)
event:FireServer(number)
end
end)
minus.MouseButton1Click:Connect(function()
if number > 1 then
number = number - 1
textLabel.Text = tostring(number)
event:FireServer(number)
end
end)
Server script changing the gravity:
local event = game.ReplicatedStorage.Gravity
event.OnServerEvent:Connect(function(number)
local gravityNumber = number * 19.62
game.Workspace.Gravity = gravityNumber
end)
It’s not changing the gravity at all and I don’t know why. Theres no errors either. Thats kind of all I had to say