Gravity only works when I touch the object

So Im making an airstrike thing, Just duplicating an object from replicated storage. Unrelated to the issue tho.

The issue is gravity only works when I touch the object I want it to work on, the rocket doesn’t fall when spawned (All of it unanchored) and a test part does the same, here is a video.

This is replicating on the server, correct?

Yes it is in a server script on the tool

You want the object to drop when you spawn?Or did i misunderstand you

Set the Hand object’s network owner to yourself using Hand:SetNetworkOwner(player object here).

The hand object was just a random part that I was demonstrating the issue on, the missile is the object I want to fall