Grenades. Where do I start? Do I just really set the velocity of the primary part? Use the LookVector of the player and multiply it by a few studs? No? how do i do this… Been looking for answers online, and there’s not much results that are helpful to my problem, any ideas anyone?
If you want the grenade to be physics based, then you pretty much answered your own question in your post. I would just set the velocity of your grenade part to the LookVector of the HumanoidRootPart’s CFrame( assuming you want it to fly forwards ), plus possibly a little bit of Y velocity, and let roblox physics do the rest.
Is there any more to your question than what you brought up in your OP, because you basically stated exactly how I would do it. Are you looking for alternative methods?