GroundSensor AccelerationTime & DecelerationTime are bound to client's frames per second

The time taken for the character to accelerate to the BaseSpeed should stay constant between framerates, however, lower framerates accelerate much slower than higher framerates.

Demonstration:
The GUI in the following video shows the current keys being pressed.

The video was uploaded directly to the ticket by a Roblox Staff (@Focia19) due to file size!

Reproduction File:
Vary framerate using external programs.
Repro.rbxl (56.2 KB)

3 Likes

We’ve filed a ticket to our internal database, and we’ll follow up when we have an update!

Thanks for the report!