This is the current script that I have
local CUSTOM_EMOJIS = {
["2969205434"] = "π₯",
["431528200"] = "π΅β",
["1115270259"] = "π΅β",
["2514418686"] = "π",
["2313887712"] = "π π"
}
local GROUP_ID = 19527582
game.Players.PlayerAdded:Connect(function(plr)
if CUSTOM_EMOJIS[tostring(plr.UserId)] then
plr.CharacterAdded:Wait()
local char = plr.Character
local humanoid = char:WaitForChild("Humanoid")
local emoji = CUSTOM_EMOJIS[tostring(plr.UserId)]
humanoid.DisplayName = "["..emoji.."]"..humanoid.DisplayName
plr.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.DisplayName = "["..emoji.."]"..humanoid.DisplayName
end)
end
end)
Iβm trying to add groupTags in there aswell but I donβt have a feel of how.
The customEmojis/Tags work but I donβt know how to optimize the code to have groupEmojis/Tags aswell