Group and Custom EMOJI/TAG System

This is the current script that I have

local CUSTOM_EMOJIS = {
	["2969205434"] = "πŸ₯",
	["431528200"] = "🐡⭐",
	["1115270259"] = "🐡⭐",
	["2514418686"] = "🌟",
	["2313887712"] = "πŸŒ πŸ’Ž"
}

local GROUP_ID = 19527582

game.Players.PlayerAdded:Connect(function(plr)
	if CUSTOM_EMOJIS[tostring(plr.UserId)] then
		plr.CharacterAdded:Wait()
		local char = plr.Character
		local humanoid = char:WaitForChild("Humanoid")
		local emoji = CUSTOM_EMOJIS[tostring(plr.UserId)]
		humanoid.DisplayName = "["..emoji.."]"..humanoid.DisplayName
		plr.CharacterAdded:Connect(function(char)
			local humanoid = char:WaitForChild("Humanoid")
			humanoid.DisplayName = "["..emoji.."]"..humanoid.DisplayName
		end)
	end
end)

I’m trying to add groupTags in there aswell but I don’t have a feel of how.
The customEmojis/Tags work but I don’t know how to optimize the code to have groupEmojis/Tags aswell

Nevermind!, I figured it out. thanks for the help anyways lol

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