As the title says, the group reward I made isn’t always giving the reward to all the players in the group in a server. How can I make this code more reliable?
-- Group reward --
local groupID = 6006248
local balloon = game.ReplicatedStorage:WaitForChild("Balloon")
local random = Random.new()
local hue, sat, val = random:NextNumber(),random:NextNumber(),random:NextNumber()
balloon:WaitForChild("Balloon").Color = Color3.fromHSV(hue, sat, val)
local function onPlayerJoin(plr)
local random = Random.new()
local hue, sat, val = random:NextNumber(),random:NextNumber(),random:NextNumber()
balloon:WaitForChild("Balloon").Color = Color3.fromHSV(hue, sat, val)
print(plr.Name)
print(plr:IsInGroup(groupID))
plr.CharacterAdded:Wait()
if plr:IsInGroup(groupID) then
balloon:Clone().Parent = plr.Backpack
balloon:Clone().Parent = plr.StarterGear
end
end
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
onPlayerJoin(player)
end
game:GetService("Players").PlayerAdded:Connect(onPlayerJoin)
Thanks.