Yes, but why are we given the task of implementing this feature from scratch when there is already an existing option that can easily be ported over?
Though I don’t know anything about Reserved servers yet, I doubt you can have recurring payments using them like you would with VIP servers if they are purely scripted in a game. That’s one of the major appealing aspects that VIP servers have.
I almost did the same after trying to make a VIP for an old version of the game. That didn’t end well, since I just got teleported to your game : P
I greatly support this idea.
Although I don’t believe that this feature would be of any use to me I can see how it could be useful to some, therefore I support the implementation of it. As previously stated, why should we have to make our own system when there is already one with more benefits than can be ported over easily?
A related request: allow groups to purchase VIP servers, and to restrict them based on rank or role.
Combining both, we can have groups owning VIP servers on their own games, which makes a lot of sense.
Yeah, I am currently using a system where I pay my developers through PayPal whenever I cash out just so I can have VIP servers. This would make my life far easier.
My game is coming to release soon and I need VIP Servers for groups out before I can release it, I don’t want to put my game on my profile just so I can use VIP Servers, as I have to pay other people as well that worked with me.