i’m trying to learn how grow a garden’s dialog system UI was made.
it seemed to me that it was a billboard GUI with a parented attachment parented to the HumanoidRootPart so that’s what i did but my version goes through my character whereas grow a garden’s UI doesn’t.
i assume that the drop shadow effect behind the text is some sort of image label w/ an image like this:
i’m not sure if scripting is involved for this.
grow a garden:
my version (so far):
credits to this post for the billboard gui + attachment method
