Grow a garden dialog UI

i’m trying to learn how grow a garden’s dialog system UI was made.

it seemed to me that it was a billboard GUI with a parented attachment parented to the HumanoidRootPart so that’s what i did but my version goes through my character whereas grow a garden’s UI doesn’t.

i assume that the drop shadow effect behind the text is some sort of image label w/ an image like this:

i’m not sure if scripting is involved for this.
grow a garden:

my version (so far):

credits to this post for the billboard gui + attachment method

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Just attach it to a part that is always locked to a specific orientation.

Nice song choice by the way.

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BillboardGui parented to character with ExtentsOffset 1,0,0, SizeOffset 0.5,0

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absolute legend mate, cheers cody :call_me_hand:

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