Guardians: Battle Arena - logo feedback

I’ve been playing with the logo of my game, and am really undecided which way to go.

The game aims to use the full range of Roblox’s engine to create a game that feels less like Roblox. It takes inspiration from DOTA2 and League of Legends.

But I can’t decide if it’s best to keep the logo closer to the in-game graphics (which are hyper-realistic) or go with something closer to a traditional Roblox “cartoon-y” feel.

The current and previous logos include characters from the game.

Current logo:

Previous logo:

Cartoony previous version:

Never used logo:

Original logo:

Would appreciate your feedback (I recommend playing the game to get a feel for the style).

I personally like the last one, but these logos look kind of AI-generated. Forgive me if I’m wrong, though.

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Original Logo is waaay better, I have a good idea of what the game will be about by looking at it, although it looks AI-generated as @ig1oo1 said, which I personally don’t like but whatever…

@pjhinthehouse what’s not AI?

Cause they all look AI generated. I’m not giving in-depth feedback if it’s AI. I’ve seen your game around and knew what it’d be before clicking. Not a fan personally; people work hard on icons that isn’t the glorified prompt-engineering.

Cool game, horrible marketing. I hope the game itself wasn’t made with AI.

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devforum users doing anything but giving actual feedback when they see something remotely made with ai

anyways you should probably pay someone to make an icon or make one yourself, all the icons look pretty nice though

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They’re all terrible. All made with AI, super obvious, and you’re doing nothing but harming your game’s reception by making it look low quality and careless with AI.

Just use blender, it’s not that hard to learn.

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Remotely is quite an understatement.

Perhaps because it’s nearly worthless? What are we going to do, give the OP a better prompt? There’s no point in wasting your time in constructing well-tailored feedback when it’s not going to be directly implemented anyways. He asked us which looks the best, and I think the last image looks the best, but they are all pretty bad. It’s pretty useful feedback to tell the OP that all of them look shitty and would drag down any first impressions of his game.

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you dont even have to use blender to make an icon

all im saying is you can just tell them to make a game thumbnail themselves. you didn’t actually give them anything to build off of, you just stated the obvious. i hate when people are rude to people using AI game thumbnails because some game developers either don’t have the time or the creativity to make an actual thumbnail.

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My first point would be false advertisement. Is that not what this is? The images marketing the game don’t match the game itself.

A simple screenshot of gameplay would do. That said though, the game in question makes it look like the developer is generally artistically inclined. It doesn’t look like he has staff given his discord, group, and game description not mentioning developers. It looks like he’s capable, sure on the time front, but again to the simple screenshot.

And on that, an old version of this person’s project shows an ability to make icons and graphics:

I invite anyone to learn with a plethora of online content on the subject. getpaint.net/ is a free platform comparable to Adobe Photoshop. I’d rather teach someone for free how to make game thumbnails than watch them use AI.

Thanks for the feedback.

Not that I feel I need to justify myself… but the “never used” logo was done completely in Photoshop.

The newer logo uses 3d blender and in-game models to create the base image, and then a combination of Photoshop to tweak elements and add visual effects, and AI was used at the end to make the image appear more like a painting. People just assume that if you use AI, you just stick a prompt in, and don’t do a lot of work in the background.

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Because a lot of people see AI as lazy, I’d recommend either doing pixel art (since it’s harder to see it’s AI) or just going with less AI assistance since you are able to do it mostly by yourself.

And no matter how many times you or other people explain it, it feels like they never understand that.

Have you tried out ComfyUI? Gives you a lot of control over the output.

Edit: Just wanted to make sure you understand that I don’t view AI assistance as lazy, it’s only lazy if you make the AI do it all for you!

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The problem is that it’s quite difficult to sum up a MOBA with a single gameplay screenshot.

That’s why I went with using a couple of ingame character models to generate a high res 3d scene.

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Same could be said about most genres.

btw, I personally don’t play MOBAs, but your game looks great.

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Glad there’s other out there that understand this.

Maybe it’s just better than I try and work out a way to use the ingame stuff. Because no matter what I do, given I (like to think) I produce high quality stuff, people are just going to assume its all AI.

But I’ll openly admit the previous logo was all AI. And why I haven’t kept it for that long.

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I completely understand using AI. I can’t make art, I’m a programmer! I think what you should do is make it yourself, and if you need anything like a background image, build it out in Roblox or Blender then use image to image to generate it in the style you want, but blur it a bit so it’s harder to tell it’s AI.

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That’s basically what I’ve done for the newest logo. :slight_smile:

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You could have multiple screenshots with slight editing to communicate the gameplay loop. Roblox has a thing for translating thumbnails IIRC.

For example, in my game, I communicate the core gameplay mechanics of collecting and exploring. I should add another for platforming, but the ‘collecting’ one shows coins. The ‘explore’ one shows multiple worlds.


Screenshots are but one piece of the puzzle. The trailer you have does wonders.


On the subject of screenshots, every game on steam I’ve found so far doesn’t have edited screenshots. They just use in-game screenshots, even the triple a games.

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It’s a shame we only get one icon. But I think that would work for the thumbnails as they randomly rotate I think.

Not that I was looking for feedback on it, but do check out the trailer in the game, to see what you think. There’s two. A more “cinematic” trailer with text, and a pure gameplay one:

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It looks pretty clean. I would keep the original thumbnail that you had as the main one for display (but I would tweak the text to remove some of the AI smudging so it looks a bit cleaner).

For the thumbnail slideshow when you visit the page, you could put your trailer, and then potentially follow up with a sequence of descriptive explanations/details and/or gameplay qualities.

For example: Main thumbnail (the one you originally had), then the game’s trailer on the next slide. Then another slide about the number of playable characters. Another slide about the different types maps you have. And possibly another one highlighting the multiplayer aspect (like a screenshot of the map with the different teams across from each other and you put five vs five).

Overall it looks cool.

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What about something like this?

Original ingame screenshot:

Threw it into Photoshop and added some glows/visual effects, highlight details to the leaves and rocks, etc, and cleaned up the logo:

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