The pattern I use is the following:
- I take a clone of a screengui that contains some GUI element, with the GUI element positioned lets say at the middle of the screen
- I modify the position of the GUI element in the clone such that its not visible on screen
- I parent the screengui to playergui and tween the gui element to its proper position
Now, the problem is that when I parent the screengui, the GUI element momentarily flashes in some random position of the screen before being moved to its proper place (which is outside the screen in this case), which doesnt look too clean when it happens all the time.
I think it happens anytime you parent a screengui to playergui, it doesnt set the GUI position correctly…