Hello!!!
SO I am trying to make like an active crosshair where the aim of the weapon updates the crosshair of where the bullet will actually hit to make a crosshair accurate to the environment.
local screenPosition: Vector3, inView: boolean = workspace.CurrentCamera:WorldToScreenPoint(crosshair_primary_part.Position)
aim_gui.Position = UDim2.fromOffset(screenPosition.X, screenPosition.Y)
This is the code that does that, its in a runservice function (Heartbeat) and does update accurately, but one problem.
The cross hair appears above the actually position:
The red is the GUI (anchor point is set .5, .5 as well)
The white is a raycast beam which then gets the position of the contact point. This is used as the Vector3 coords [ref: crosshair_primary_part.Position]
This might be an easy fix, but I might not see it. Any help is appreciated!

