Evening all,
This issue has only cropped up recently, as I build this window. Here’s the issue: When the menu is opened for the first time(i.e. the parent frame is set to visible), the child frames are scaled incorrectly. The UDim2 scaling is set before runtime in Studio, under their respective properties, and is never(!!) changed during script execution. As you can see, the scale corrects itself once the interface is moved, and the problem never recurs after closing and re-opening the GUI after that fact. Until that point, however, the interface has this minor, yet visually confusing issue.
I could certainly write in for the scales to be set properly shortly after runtime, but this will add clutter to an otherwise compact script. I was also curious for any pitches on why this phenomenon happens.
(!!)I’m not particularly comfortable with sharing my code, and I’m certain it’s not related to this issue. I will ofcourse share it if it is a necessity. Thank you for any advice.