So, I am trying to make a dialogue system that has images in the background,
but there is only one image that shows up when I change the image id of the image label with a script. If I change the image id of the image label before the game plays, it will load, but when I change it to that exact id with a script while the game is playing, it will not load when it uses a script. When I tried using contentProvider:PreloadAsync() it would never finish, and if I tried loading those assets in a table in the command bar, they would never load even if the game was not playing.