So i’m currently in the middle of making a simple health, stamina gui, but when i tried scaling it, it doesnt work properly or its a off.
this is it in studio.
this is it on 1920x1080
and this is it on the iphone X
So i’m currently in the middle of making a simple health, stamina gui, but when i tried scaling it, it doesnt work properly or its a off.
this is it in studio.
this is it on 1920x1080
and this is it on the iphone X
At the position of UDIM2, There’s 2 type of position each axis, for example X(0,0) Y(0,0), The right side of each axis will ALWAYS be offset while the first is scalling. Scalling basically make the gui to fit in the size of any devices althought it’s not always perfect. Hence you should use offset on position and scalling on size depending on how your GUI looks
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