GUI is only enabled once

The gui only opens once, after it’s closed it won’t open again. I’m guessing it’s related to the proximity prompt, but I have no idea. I even made a remote event just to enable the screen gui. Any ideas?

local PS = game:GetService("ProximityPromptService")
-- employee = {name, skill,age,salary, gender, level,{"working on this", "working on that"}}
local AssignEmployee = game.ReplicatedStorage.Remotes.RemoteEvents.AssignEmployee
local EnableEmpGui = game.ReplicatedStorage.Remotes.RemoteEvents.OpenEmployeeGui

AssignEmployee.OnServerEvent:Connect(function(player, deskName, employeeName)
	game.Workspace["Office_" .. player.UserId].Desks[deskName].Person.Value = employeeName

PS.PromptTriggered:Connect(function(prompt, player)
	local name = prompt.Name
	local EmployeeGUI = game.Players[player.Name].PlayerGui:WaitForChild("Employee")

	if name == "Desk" then
		local office = prompt.Parent.Parent.Parent
		if office.Owner.Value == player.UserId then --Check if the player is the owner 
			--Check if there's an employee sitting
			if prompt.Parent.Person.Value == "" then  -- If there isn't
				--Show employee selection screen
				EmployeeGUI.Assigned.Visible = false
				EmployeeGUI.NotAssigned.Visible = true
				EmployeeGUI.NotAssigned.Desk.Value = prompt.Parent.Name

			else --If there is
				--Show employee info
				warn("someone there")
				local employee = game.ReplicatedStorage.Remotes.BindableFunctions.RequestData:Invoke(player, "Employee", prompt.Parent.Person.Value)
				print("the employee assigned to this desk is " .. employee[1])
				local frame = EmployeeGUI.Assigned
				local main = frame.Main
				main.Username.Text = employee[1]
				main.Skill.Text = employee[2]
				main.Age.Text = employee[3]
				main.Salary.Text = employee[4]
				frame.Visible = true
				EmployeeGUI.NotAssigned.Visible = false
				EmployeeGUI.Assigned.Visible = true

You’re enabling the gui on the server and then disabling it on the client, you need to perform both actions on the same side of the client-server boundary (preferably the client’s side as user interfaces belong to the client anyway).


Agree with @Forummer here, he does make a good point

Select his reply as the problem if it solved your issue.