Levels Gui:
Inventory Gui:
Hopefully this can help out
Levels Gui:
Inventory Gui:
Hopefully this can help out
it might help to use a different value i would recommend a IntValue or a Stringvalue but i can’t guarantee it will work
if you use a Intvalue you can just use
1 for true
and
2 for false
if you want to use a string value you can still use true or false but in a different way i just don’t know how a string value works
and after some testing with a bool value it didn’t change in my game either
ok, thank you so much for your help!
Glad to help I hope your game will be big someday but until then just ask if you need something if I don’t know it I know someone that might know the answer to your questions.
Until then good luck
You don’t need a string value, your using the bool values wrong.
Give this a shot, if it doesn’t work then try changing your starterGUI variable to the players UI, getting it as a service is definitely something I have never seen before.
local starterGUI = game:GetService("StarterGui")
local inventoryOpen = starterGUI.Inventory.InventoryOpened
inventoryOpen.Changed:Connect(function()
local currencyExterior = script.Parent.CurrencyExterior
local currencyInterior = currencyExterior.CurrencyInterior
local currencyText = currencyInterior.TextLabel
local levelExterior = script.Parent.LevelExterior
local levelExterior2 = levelExterior.LevelExterior
local levelInterior = script.Parent.LevelInterior
local bar = levelInterior.Bar
local barShadow = levelInterior.BarShadow
local levelInterior2 = levelInterior.LevelInterior
local exp = levelInterior.EXP
local levelLabel = levelInterior.Label
if inventoryOpen.Value == true then
currencyExterior.Visible = false
currencyInterior.Visible = false
currencyText.Visible = false
levelExterior.Visible = false
levelExterior2.Visible = false
levelInterior.Visible = false
levelInterior2.Visible = false
bar.Visible = false
barShadow.Visible = false
exp.Visible = false
levelLabel.Visible = false
else
if inventoryOpen.Value == false then
currencyExterior.Visible = true
currencyInterior.Visible = true
currencyText.Visible = true
levelExterior.Visible = true
levelExterior2.Visible = true
levelInterior.Visible = true
levelInterior2.Visible = true
bar.Visible = true
barShadow.Visible = true
exp.Visible = true
levelLabel.Visible = true
end
end
end)
Your issue was that you were reading the inventory opened physcial object, not that objects value.
if its inside local script try this instead
local player = game.Players.LocalPlayer
local starterGUI = player:WaitForChild("PlayerGui")
because player has PlayerGui not StarterGui.
I see @VoidException mentioned it here above me.
^ Exactly what was meant by changing it’s starter gui. If you add this ontop of the code I just send, just remove your get service and replace it with caviars variables, it should work. Credits to cav, thanks for that.
Here are your new variables (for the top of your code):
local player = game.Players.LocalPlayer
local starterGUI = player:WaitForChild("PlayerGui").Inventory.InventoryOpened
Yeah can you convert the wmv file to a MP4. I’m a bit skeptical on downloading them now cause someone had a virus in one that I downloaded earlier. (also on the dev forums)
Edit - I did purposely put this on Gui not going invisible.
Its better for people if you use the MP4 format as it does embed and we wont have to download a file that we’ll only use once to see your issue. I’d suggest seeking better alternatives such as Gyazo or some other program that allows you to record. OBS and Streamlabs OBS works as well.
so I changed the StarterGUI into the PlayerGUI and it gave me this in the output.
You need to also wait for the inventory gui to be added
local Inventory = starterGUI:WaitForChild("Inventory")
Also I’d recommend renaming the starterGUI variable to playerGUI to make more sense
It finally works thank you all so much for the help! how can I ever repay y’all?
@VoidException @caviarbro @TheRealGameDev @SlinkyShelf0 @GoteeSign @Pokemoncraft5290
No repayment is honestly needed, #help-and-feedback:scripting-support is a forum where anyone can help others without having to repay, it’s all in the goodness of our hearts.
If you have anymore issues don’t be afraid to make another post!
No need! We all do this for fun, glad we could help. If you need anything else just make another topic, that’s what the devforum is here for!
Stay safe!
Hey! I’m glad you managed to find a answer!
Remember to make the solution, so if other people have the same issue and stumble across this, they will know what you did to fix it!
Have a good day, stay safe!