Hi, I’m having an issue where my GUI elements update slowly whenever I change their Size or Position and I have zero clue what could be causing it.
This is just an example of the size having a delay, position changes have a similar delay. And this also happens on Tweens sometimes, later on in my code if I put more of these like in the example, the window when I minimize/maximize it will start looking choppy/updating slowly.
The code in the example:
TopFrame:GetPropertyChangedSignal("AbsoluteSize"):Connect(function()
Filter.Size = UDim2.new(0, TopFrame.AbsoluteSize.X-202,1, -6)
end)
I’ve only encountered this issue only 2 times in total ever. I’ve discovered that doing this after setting the size of the rescaled window (or whatever im rescaling/positioning) will fix this issue
local _ = Frame.AbsoluteSize
its a cheap workaround, but the problem with this (which I’m now noticing) is that it causes a lot of FPS lag and creates issues when I change positions frequently later on in my code.
Sorry for the lack of information. This is all I really have right now, and I don’t know how to replicate it in an example place file. Any help is appreciated.