GUI only appearing one time when called

I made a Gui that activates when a part is touched. However, when I close said Gui (using a “No” button), the Gui does not reappear when part is touched again. Here is the script (ServerScript) I’m using:

local d = false

local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
	d = true
    if player and d == true then
	    local pName = player.Name
	    local pGui = player.PlayerGui 
	    pGui.GameGui.Frame:TweenPosition(, 0, 0.5, 0), "Out", "Quint", 1, true)
    d = false

I can show the “No” button script as well if you need me to. Thanks in advance!

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When you pressed the “No” button, the changes it made to the GUI only shows to the client, not the server. To fix this, I’d suggest making this script client-sided.

Did you even use pName afterall?

No. I forgot to delete it from bug testing.

You didn’t seem to have added an wait(SecondsYouWant) in your debounce/script, it may be that.

This ^ should most definitely be on the client. Moving it to the client would also allow for smoother effects when tweening. With all that being said, I would also recommend using TweenService to move the Gui.

As far as your current script goes, here’s how I would’ve done it (if it were on the server)

local debounce = false

    if hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") then
        local character = hit.Parent
        local player = game:GetService("Players"):GetPlayerFromCharacter(character)
        if player and debounce == false then
            debounce = true
            local playerGui = player.PlayerGui
            playerGui.GameGui.Frame:TweenPosition(, 0, 0.5, 0), Enum.EasingDirection.Out, Enum.EasingStyle.Quint, 1, true)
            debounce = false

Technically, he is using TweenService, but using the :TweenPosition().

When I move my script into a LocalScript (changing the “local player” line to game.Players.LocalPlayer) the script does not respond at all. Should I move this LocalScript into ServerScriptService or do something else?

If you make it a LocalScript, I believe you can’t put it directly inside the part, instead, follow these steps:

  • Rename the part to something unique
  • Define a variable for the part in the LocalScript
  • Put the LocalScript in StarterPlayer -> StarterPlayerScripts

Then try

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I tested DataErased code, and it worked perfectly fine, i assume you, @iy_uhn, will mark his post as solved, if it didn’t solve for you, then i guess i can’t do anything anymore.

Don’t worry, I’m trying it right now; my Studio just crashed the first time I put it in :frowning:

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