Gui overlapping with mesh for some reason?


AlwaysOnTop is set to false btw

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Roblox has issues with alpha blending, so if that mesh, part, etc. is partially transparent sometimes Roblox will show the GUI that is under it as if it was actually over it. Simple fix is to make said mesh not transparent, or to use something like a decal, which doesn’t have the same bug when the part under the decal isn’t transparent. There could be other workarounds but I don’t know of many.
This info is all just from my experience with this kind of stuff, might not be completely accurate

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