So I have a main menu and I’m unsure on when I die, why it reappears?
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local StartJumpingEvent = ReplicatedStorage.Events:WaitForChild("StartJumping")
local Blur = game.Lighting.Blur
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local MainMenuCam = game.Workspace:WaitForChild("MainMenuCam")
local RunService = game:GetService("RunService")
local CameraPart = workspace:WaitForChild("MainMenuCam")
local CurrentCamera = workspace.CurrentCamera
local Mouse = player:GetMouse()
local PlayButton = script.Parent
local GUI = script.Parent.Parent.Parent
local MOVE_SPEED = 150
local TweenService = game:GetService("TweenService")
local textLabel = script.Parent.Parent.Parent.Header -- Get a reference to the TextLabel
local originalRotation = textLabel.Rotation
-- Check if the player has already pressed play
local playerGui = player:WaitForChild("PlayerGui")
local hasPressedPlay = Instance.new("BoolValue")
hasPressedPlay.Name = "HasPressedPlay"
hasPressedPlay.Value = false
hasPressedPlay.Parent = playerGui
if hasPressedPlay.Value then
return
end
local function UpdateCamera()
local Center = CameraPart.CFrame
local MoveVector = Vector3.new((Mouse.X - Center.X)/MOVE_SPEED, (Mouse.Y - Center.Y)/MOVE_SPEED, 0)
CurrentCamera.CFrame = CameraPart.CFrame * CFrame.Angles(math.rad(-(Mouse.Y - Center.Y)/MOVE_SPEED), math.rad(-(Mouse.X - Center.Y)/MOVE_SPEED), 0)
end
local Connection = RunService.RenderStepped:Connect(UpdateCamera)
PlayButton.Activated:Connect(function()
Connection:Disconnect()
StartJumpingEvent:FireServer()
Blur.Enabled = false
GUI:Destroy()
-- Set the HasPressedPlay flag to true
hasPressedPlay.Value = true
end)
local function rotateLabel()
while true do
local rotationGoalRight = {}
local rotationGoalLeft = {}
rotationGoalRight.Rotation = math.rad(80) -- Rotate to the right (in radians)
rotationGoalLeft.Rotation = math.rad(-80) -- Rotate to the left (in radians)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.InOut)
local rotateTweenRight = TweenService:Create(textLabel, tweenInfo, rotationGoalRight)
local rotateTweenLeft = TweenService:Create(textLabel, tweenInfo, rotationGoalLeft)
rotateTweenRight:Play()
rotateTweenRight.Completed:Wait()
rotateTweenLeft:Play()
rotateTweenLeft.Completed:Wait()
end
end
rotateLabel()