When I test my game and look at a Surface GUI it starts flickering when I move the camera. Is there a way to fix this without scaling the parts and models?
Not sure but maybe it’s roblox trying to save proformance by not rendering some of them. I am not but maybe try increasing graphic settings to if that works
I changed my graphics to max and the glitch is still there. I dont see any difference
Is there any other way? I increased my graphic settings and increased roblox studios aswell, still didnt work though
I am sorry i dont know what causes this or how to fix it
I’m seeing white boxes flicker that could be a result of a misaligned mesh. Light can shine through these cracks. If so, an easy fix is to make the mesh double sided. A harder fix would be to fix the mesh to remove holes.
If the white boxes are part of some texture or label, you may have a couple issues going on. You might simply have reached the threshold for that resolution, and the white boxes are being blended with the background. You might have textures that exceed 1k x 1k too. Roblox will throttle our images for performance. I don’t know of a workaround other than manipulating the label/texture in a graphics program like GIMP.
Yes, it was a misaligned mesh and I made it double sided and it worked. Thanks