Hello everyone! I want to make my GUI change it’s size whenever GoingToHackerLand = true, but for some reason, it won’t work
GoingToHackerLand Activator LocalScript
yes2.MouseButton1Up:Connect(function()
dialog.Text = "Hacker: >:( DIE"
local tele = game.Workspace.BaconTown.HackerTele1
tele.Touched:Connect(function(hit)
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if humanoid ~= nil then
hit.Parent.HumanoidRootPart.CFrame = CFrame.new(game.Workspace.HackerLand["HackerTele2"].Position)
local otherTele = game.Workspace.HackerLand.HackerTele2
otherTele:Destroy()
script.Parent.Parent.Parent.HackerLandOpeningScreen.GoingToHackerLand.Value = true --Makes GoingToHackerLand true
end
end)
Gui LocalScript:
local goingToHackerLand = script.Parent.GoingToHackerLand
local openingScreen = script.Parent.OpeningScreen
local players = game:GetService("Players")
local char = players.LocalPlayer.Character
if goingToHackerLand.Value == true then
wait(0.8)
openingScreen.Visible = true
char.Humanoid.WalkSpeed = 0
char.Humanoid.JumpPower = 0
openingScreen:TweenSize(
UDim2.new(0, 1504, 0, 767),
"Out",
"Quad",
0.5,
false
)
wait(1)
openingScreen:TweenSize(
UDim2.new(0, 1504, 0, 5),
"Out",
"Quad",
0.5,
false
)
wait(0.8)
char.Humanoid.WalkSpeed = 16
char.Humanoid.JumpPower = 50
goingToHackerLand.Value = false
end
Please let me know if you know how to solve this! Thanks!