GuiObject.Interactable does not disable GuiObject.Selectable behaviour on descendants.

Setting a GuiObject’s Interactable property to false currently does not disable the ability to select it’s descendants with the Virtual Gamepad Cursor. Here is a video showing why this behaviour is underdesirable:

Expected behavior

I expect the Interactable property to disable any sort of UI interaction on any frames descendants.

Hi @Tom_atoes, thanks for the report! Could you include a repro file to help us narrow down the issue?

Sorry forgot to include it in the original post: interactablerepo.rbxl (90.7 KB)