GUIS are still getting messed up for Mobile Players even after Unit Conversion and adding a UIAspectRatioConstraint

Hi all,
So I am making some GUIs and the GUIS are still getting messed up for Mobile Players even after adding a Unit Conversion and adding a UIAspectRatioConstraint. Does anyone know what to do? Thanks!

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Unit conversion from which unit to which unit?

Screenshots of the issue and what it’s supposed to look like would help others to see the problem

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There I put the screenshots there

Is the textLabel/TextBox inside this yellow frame?

Did you Unit Conversion the Text Label both Position and Size?

Looks reasonably okay, if you enable TextWrapped on the top label and possibly put a UISizeConstraint with a minimum height of like 36 or 48 on the buttons to make sure they don’t get too short.

And then just make sure the top label has a Scale height that is the size of its container minus the button height.

I’m still not sure what you mean in terms of your unit conversion, but learn how scale and offset both affect sizing on different screens and use size constraints to help prevent things getting too small if they are sized using Scale.

I’d need to know the scale, offset and more info about the hierarchy to know exactly what to tell you, but you’ll have a lot more satisfaction and you’ll remember more if you figure that part out yourself.

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