and that happens because it is programmed to change the CFrame of the weapon and that is why when it runs it stays in that CFrame and the script waits for the animation to end to return to the proper CFrame… What I want:
It is that although the player runs when the CFrame changes, it follows the player when it runs, what happens is that I don’t know how to do it. If you can send me a tutorial or anything, I would appreciate it very much.
basically in case you didn’t understand which of the videos is the example of how I want the weapon is when the player is stopped
what is lerping? bro I’m sorry I know I’ve been bothered a lot but I’ve only been working with these things for 5 days and I really feel the pressure. The Tween method is very good, thanks for that…
but the only problem is the CFrame since it adjusts to an Exact position therefore if the player moves the camera will look a little behind
There’s a guide about it somewhere in the Documentation about changin the Camera’s position to a shoulder camera (can be customised) give me an moment and I’ll link it
(Go to the Over-The-Shoulder section)
If you need an explanation of how the code works I’ll be half of explaining it