Hello, I’m trying to make a gun, but for some reason I can’t seem to figure out what’s wrong. So whenever I shoot the gun it teleports at a random location.
(Also I set size to 25 because it’s easier to see).
Script:
local Event = game:GetService("ReplicatedStorage"):WaitForChild("GunEvent")
function Bullet(mousePos,Handle,damage)
local Bullet = Instance.new("Part")
Bullet.Name = "Bullet"
Bullet.Shape = Enum.PartType.Ball
Bullet.Size = Vector3.new(25,25,25)
Bullet.Position = Handle.Position
print(Handle.Position)
Bullet.Material = Enum.Material.CorrodedMetal
Bullet.BrickColor = BrickColor.new("Rust")
Bullet.CanCollide = false
--Bullet.Anchored = true
Bullet.Parent = workspace
--Bullet:SetNetworkOwner(nil)
local BodyVelocity = Instance.new("BodyVelocity")
BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BodyVelocity.Velocity = (mousePos-Handle.Position) * 100
BodyVelocity.Parent = Bullet
--[[local debris = game:GetService("Debris")
debris:AddItem(Bullet,0.5)]]
Bullet.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local humanoid = hit.Parent:FindFirstChild("Humanoid")
if hit.Name == "Head" then
humanoid:TakeDamage(damage*2)
else
humanoid:TakeDamage(damage)
end
end
end)
end
Event.OnServerEvent:Connect(function(player,mousePos,Handle,damage)
Bullet(mousePos,Handle,damage)
end)
Thank you.
Edit: I forgot I had to go now so sorry. I won’t be able to respond for quiet a while.