Hi, for prtty much all my time modelling I was either doing low-poly or realistic assets using substance. But lately I tried getting into hand painting textures directly on meshes. Would be cool to hear some feedback.
They look amazing and I don’t see much to change. I’m not sure how much I would price it since I don’t really know the rates for these sort of things. But, overall good job.
I think I confused you. I do realistic texturing in substance since it’s mostly built for it. Hand painting is usually done in 3D Coat but I did these in blender since I don’t need additional maps which roblox doesn’t support anyway
This is REALLY good! They’re really high quality.
I personally wouldn’t change anything of them. Obviously it depends on the type of game but I feel like they would fit into most games.
I’d price them around 1,000-1,500 per asset, personally.
I was gonna say how it looks kinda low res until I looked at the tri count, I am pretty impressed that the sword has just 146 tris. That’s super impressive in my book well done
How much you should price them could be up to you depending on the time you spend making each one. I would probably say $10-$20 per asset, so roughly 2500 - 5000 Robux per asset, if I assume each one takes you 1-2 hours.