Hey! I’m making an interaction system with handcuffs and whatnot – an issue with that is that I need to attach handcuffs to the hands of the player. How do I properly center the handcuffs like in the position below regardless of the current player position? (i.e. so I don’t have to teleport a player to a specific position and freeze them and whatnot)
Assuming you already know how make the arms go behind the character (if you don’t it will just be a simple 1 frame animation that is looped). You can just attach the handcuffs to the player’s HumanoidRootPart via a Motor6D and offset the C0 value so that the handcuffs are positioned properly, you’ll have to play around with the C0 property to get the handcuffs to go where you want them to
I was considering something with CFrame:ToWorldSpace() but I’ll definitely consider this. I’ll mark the post as solved for now unless I need more help. Thanks!