'Handles' object event firing

The MouseButton1Up event on the Handles object isn’t working as I believe it is intended to. If you click without dragging a handle, both the MouseButton1Down and MouseButton1Up events will fire. However, if you click down, drag, and then click up, the MouseButton1Down and MouseDrag are the only events that are fired. I don’t believe this is intentional (I can’t see why it would be). Minor bug but can do some damage if you’re relying on MouseButton1Up to fire after a drag ends (like I am).

Bump…?

Okay, it only fires MouseUp if you’re still actually hovering the handles when you release the mouse click. This isn’t especially useful since the times when someone releases the mouse after dragging for a while are always going to be when the mouse is NOT over the handles. I have a haxy fix for this ATM but I’d much appreciate a legitimate one.

Bumping because handles need to be worked on a bit.

Handles need a lot of work , they don’t seem to update with certain unanchored parts on studio mode…