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What do you want to achieve? Keep it simple and clear!
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What is the issue? Include screenshots / videos if possible!
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What solutions have you tried so far? Did you look for solutions on the Creator Hub?
Hello. I’m currently designing a Bot Commander game, where you command bots during the Napoleonic Age. If you have ever played Mount & Blade, or any other bot commander game, you will see something similar to what I want to design.
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I am trying to achieve a way to handle each individual bot in a line and manipulate them with behavior and formations. The goal of the game is to use your line of men, represented by bots which you control, in formation to do whatever the objective is. I also need a way to represent formation data, for example an infantry square, wedge, or line.
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I do not know how to handle the bots and formations. I do not know if maybe I should use a co routine or something other to have a main function control all of the individual bots and maybe manipulate them with events. I do not know how I would represent formation data either.
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I have looked for answers or maybe people making their own bot commander game. I have also looked at how games like Mount & Blade handle their bots and characters behaviour, which involves a system of directions given to the AI. I’m not looking for an AI to control lines. I’m looking at how a script would handle each individual bot and have them behave in an infantry line.
Here is an example of a bot line from M&B Napoleonic Wars.
Thank you for reading and if possible please give me answers.