Is it better to use module script to handle anything local client related such as Mouse.Move or MouseButton1Click? I wanna know since I have a module script that needs a lot of argument from the client E.g.
I know I can just use the module script and add all of those manually; or is there like an alternative way? Then it came to me of just create a for loop and adding those to a table, but I would still have to use a for loop to actually get the instance that I want to access from the table since the instance from the table is also a table.
Hmm, I don’t think you understand this yet but module script is server sided if required() by a server script and local sided if required() by a local script.
I am asking if it is better to handle partially everything client related including the :Connect(function()) like MouseButton1Click, and just use _G.Initialized to check if the other module script is now available from the _G.SecondModuleScript.
Idk just felt right adding the ask since I am just asking not asking for help.
It doesn’t matter really. If you only want it to happen on the client, use a local script. If you want it to replicate across all clients, use a server script. It’s your preference.