-
What do you want to achieve? Keep it simple and clear!
I want to make it so that when I shoot my zombie up close, it won’t die instantly. -
What is the issue? Include screenshots / videos if possible!
The issue is that when I shoot my zombie from a reasonable distance, it does damage fine, but when I do it up close, it’ll die instantly. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried disabling the only TakeDamage() part in my script to see if that was the issue, it wasn’t. Ive disabled the entire OnImpact() function in my script and it still will kill the dummy. I then thought a change was being made to the zombie that I wasn’t aware of such as a motor6d being removed, but no. No properties or parts being/removed are happening during the time the damage registers and the zombie dies.

After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
I am using a modified version of SecureCast to register the bullets, I would get its coming from there but I don’t know how to properly look through the data if I were to print it out. Here is a stripped down minimal version of my game. Thank you for reading.
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.
REPRO.rbxl (177.7 KB)
