As a Roblox developer, it is currently too hard to make textures have a sense of depth, like in metal or bricks, we would have to import a 3d model with the displacement like this if we want our stuff to have some depth
Adds more detail to the terrain, especially on rocks and grass
Higher quality geometry
Reduces Memory Bandwidth
Now, you might say, “OH THIS IS NOT GONNA BE GOOD FOR LOW END HARDWARE!!!111”
I personally tested a game called Hitman: Absolution, which was released in 2012, with medium + some high settings on a 2010 pc, and it ran at the engine’s framecap of 60 FPS, which is totally playable, it would probably go even higher if it didn’t have that cap, but anyways, you don’t need top of the line hardware to run this cool feature which was released when Windows 7 launched along with DirectX 11.
If Roblox is able to address this issue, it would improve my development experience because it would help creators add depth to their textures and terrain
needs to be added, should’ve been added a long time ago. this tech is half a decade older than roblox for context
The first consumer graphics card with hardware-accelerated tessellation was the ATI Radeon 8500 (released in August 2001), which featured an N-patch hardware technology called TruForm.