I am sending a string with the name of an animation, that is located in ReplicatedStorage
The client gets the name, finds the animation in ReplicatedStorage, then assigns it to ‘animation’
local track = Animator:LoadAnimation(animation)
while track.Length == 0 do wait() end
it never breaks out of this loop
I even tried to use the depreciated Humanoid:LoadAnimation, but still the same results.
animation is a valid animation instance, and no errors are thrown.
So… has something changed?
Edit: Could it be that I am in a team create place, and the game is under a group?