I am sending a string with the name of an animation, that is located in ReplicatedStorage
The client gets the name, finds the animation in ReplicatedStorage, then assigns it to ‘animation’
then with…
local track = Animator:LoadAnimation(animation)
while track.Length == 0 do wait() end
it never breaks out of this loop
I even tried to use the depreciated Humanoid:LoadAnimation, but still the same results.
animation is a valid animation instance, and no errors are thrown.
So… has something changed?
Edit: Could it be that I am in a team create place, and the game is under a group?