Has anybody thought of doing physics based gun animations?

Make sure to click MP4
http://gyazo.com/82b025bd71dfce14e03b8d50dc659897

I think it looks quite nice.

I might give out the functions I made for this. And then Stravant can make it into a module or something.

It looks super cool, good job. It looks a little goofy, but assuming you can tune it down a little I could totally see myself using this.

Again, awesome job. Thanks for creating all of these tools, they’re great. :]

Please give out the functions. Please.

Does it work with FilteringEnabled?

Is the system flexible enough to apply forces to any tool, not just guns. Lets say if you hit something with a sword or whatever.

It’s force/impulse based. You apply an impulse with a position and a direction, and the physics engine handles the rest. It attempts to get to the target CFrame constantly.

Also, no it does not work with filtering enabled.

I’m going to write another set of functions which automatically tells the server to update something when the client’s version of that thing changes.

[quote] It’s force/impulse based. You apply an impulse with a position and a direction, and the physics engine handles the rest. It attempts to get to the target CFrame constantly.

Also, no it does not work with filtering enabled.

I’m going to write another set of functions which automatically tells the server to update something when the client’s version of that thing changes. [/quote]

I guess you could use this to make animation objects and play those instead of running the simulation itself. I dont know how hard that would be to set up tho.