I just created a game and I think I’ve made it too hard. People keep dying on the first stage which I designed to be extremely easy to complete. Watching people die so early makes me really frustraded I’ve made it a lot easier and people are now making it through the first obstacles, but hit a roadblock on the harder ones. Also, a lot of people are jumping down and don’t even move which makes me think their graphics are on low and the map isn’t loading?
When I was testing it, I found the difficulty to be okay. It was definitely possible for me, but maybe that’s because I created the game.
If you can play for a few minutes to help me, that would be great. Telling me which stage you died on, which stages I should make easier and if it’s too hard would be a great help!
The game most definitely gives a challenge I’ll say that. The checkered layer on the other hand is pretty difficult, as it requires some good reaction time but it’s possible. In my opinion the game isn’t too hard (unless your new to dropper games), but it most certainly gives a challenge to well-rounded players.
What audience are you aiming for? If you’re aiming for children below 10 consider making the stages easier because most children can’t complete extremely hard stages. Children also have shorter patience levels and are more likely to quit the game if they die a lot. If your game is aiming for teens and/or adults, you can make it a little harder. (But keep in mind that most of Roblox uses mobile, so still don’t make the stages too hard)
I played the game earlier and one issue I had was the contrast between parts. It was really hard to see where parts were and how close you were to them, so maybe consider changing the part materials and colors?