So I have begun a graphic logo and have run into an issue in C4D. Also, I am new to this community so I apologise sincerely if I can not ask for support here if it is out of the ROBLOX Platform.
This has to do with the rig you are using. It sort of bends the elbow when you rotate it. I think there is nothing really you can do about it if you want to use the rig.
By this do you mean the bones like this? I am binding the Shoulder, Elbow and Hand. Also please keep in mind the right arm Iâm using L Shoulder, L Elbow, L Hand. If I have the wrong impression of what you mean please reply back.!
Yes, I am doing Character > Commands > Bind. Also, by the ârightâ body parts you mean the left arm you bind with R Shoulder, R Arm, R Hand and the right arm you bind with L Shoulder, L Arm, L Hand?
What I meant to say is are you selecting the correct joints with the correct body parts?
For example: Left Arm Joints that are supposed to be selected: L Shoulder, L Elbow, L Hand. Select them all then bind to left arm. Dont do it one by one, it wont work (I think?)
If that doesnât seem to work, its probably something wrong with the bone rig or the character, or even the whole thing.
Howdy, you might maybe also wanât to check out your weight painting, Iâm very new to animating, or specifically rigging though, so all I know is the weight painting determines the maximum amount of vertex deformation that getâs applied to the vertices/faces of your mesh when you move (a) binded bone(s) .
For a simply R6 rig you would wanât the limbs as unflexible or âstiffâ as possible, therefore applying the highest amount of weight paint onto them aka 100% or the least amount so 0%?
one way or the other should work ^^
There might be more convenient alternatives, Iâm certain @Aotrou can help you with that, hope I tagged the right person btw, not sure if I did