You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I wanna have a part that I move around, part A. Part B is the right angle itself,
and part c positions itself so all the latter is true. Angle ABC is 90*
Try to imagine b as a hinge for the whole ABC. However distance AB is
constantly changing and Distance BC must be modifiable.
What is the issue? Include screenshots / videos if possible!
Unfortunately no one seems to have discussed this topic.
I am also confused, but i’m assuming you are trying to make it so the other parts move along with part A when it is moved, in which case you could probably just weld the parts together.
i dont exactly know rotation locking execpt a loop which IS VERY VERY VERY laggy welp not THAT laggy but it will cause lag in the future and i dont understand wat u wanna do with positions
Imagine the player a certian distance from a part, staring at it. Let this part be part a.
To the right of part a the player sees another part, part b.
No matter where the player moves, part b will be to the right of part a.