Having a part at right angles to another part with third part as middle

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

    I wanna have a part that I move around, part A. Part B is the right angle itself,
    and part c positions itself so all the latter is true. Angle ABC is 90*

    Try to imagine b as a hinge for the whole ABC. However distance AB is
    constantly changing and Distance BC must be modifiable.

  2. What is the issue? Include screenshots / videos if possible!

Unfortunately no one seems to have discussed this topic.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I looked through developer hub but found nothing

i dont/cant understand this (car limit VROOM)

I am also confused, but i’m assuming you are trying to make it so the other parts move along with part A when it is moved, in which case you could probably just weld the parts together.

Try to imagine b as a hinge for the whole ABC. However distance AB is constantly changing and Distance BC must be modifiable.

Try to Imagine ABC on a hinge , b. However the distance AB changes, and Distance C must be a variable that can be set.

so A and C is the same rotation of B And A and B changes the position to C’s Position??

I am saying that angle ABC will always be 90*, However both distances may change

i dont exactly know rotation locking execpt a loop which IS VERY VERY VERY laggy welp not THAT laggy but it will cause lag in the future and i dont understand wat u wanna do with positions

like and equation where you imput b & a positions and desired distance from b for c and it spits out c’s position

:fearful: i dont understand what u are trying to do at all

Wouldn’t you just use the X position from A and the Z position from C to get B?

Imagine the player a certian distance from a part, staring at it. Let this part be part a.
To the right of part a the player sees another part, part b.
No matter where the player moves, part b will be to the right of part a.

What exactly do you mean by this?

b = Vector3.new(a.X, 0, c.Z)

CFRAMES OR WELDS. and are you like trying to make a pet following system (or smth close to that)???

Not a pet system, exactly what I said up there

What is this for, It sets b’s vector 3, which example are you using, and why Is z involved. This is 2d.

Are you not trying to get B from A and C?

No, I wanna get c from b and a which are both known. A is constantly changing and so I wanna know c’s position.


atleast somthing like this?