In the game I’m working on, the player has a shovel that is welded to their HumanoidRootPart with WeldConstraints. I want to have a moving platform that the player can stand on and move with the platform. I used BodyAngularVelocity on the platform, but it only moves the player if I remove the weld that connects the shovel to the player. I’ve also tried using normal Welds instead of WeldConstraints, but the same thing happens. Somehow, the fact that something is welded to the player is making the Body forces not work properly. Why is this happening, and what can I do?
Alright, I figured it out. The shovel wasn’t an Accessory, but just an ordinary model. I made it an accessory and the Body Forces work fine now.