Having issue with my player being kickbacked

My friend and I are creating a game similar to Slap Battles, and we would like them to get kickbacked based on the power of the glove.

We have a bunch of dummies/npcs on the map, and we are able to kick them back. The kickback works differently due to the level of intensity of the glove. These features all work on the dummies, but not on a actual player in the live game.

I have tried using the amiation we use for the dummies on the actual player and I have checked to see if the glove is making contract with my player.
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The script below is the HitHandler, which triggers what happens when the player is hit.

local Tool = script.Parent.Parent

local Anim = script:WaitForChild("Animation")
local AnimTrack

local hitChars = {}
local debounce = false

	if debounce then
	debounce = true
	local humanoid = Tool.Parent.Humanoid
	if not AnimTrack then
		AnimTrack = humanoid:LoadAnimation(Anim)
	debounce = false

	if hitChars[hit.Parent] or not debounce then
	if hit.Parent:FindFirstChild("Humanoid") then
		local eChar = hit.Parent
		local plrChar = Tool.Parent
		local eHumanRootPart = eChar:FindFirstChild("HumanoidRootPart")
		local plrHumanRootPart = plrChar:FindFirstChild("HumanoidRootPart")
		if plrHumanRootPart and eHumanRootPart then
			script.Disabled = true
			eChar.Humanoid.Sit = true
			local force = Instance.new("BodyVelocity", eHumanRootPart)
			force.MaxForce = Vector3.new(2,2,2) * math.huge
			local direction = (eHumanRootPart.CFrame.Position - plrHumanRootPart.CFrame.Position).Unit
			force.Velocity = (direction + Vector3.new(0,1,0)).Unit * 25
			local rotation = Instance.new("BodyAngularVelocity", eHumanRootPart)
			rotation.AngularVelocity = Vector3.new(1,1,1) * math.pi * math.random(1,5)
			rotation.MaxTorque = Vector3.new(2,2,2) * math.huge
			rotation.P = 5000
			eChar.Humanoid.Sit = false
			local player = game.Players:GetPlayerFromCharacter(Tool.Parent)
			player.leaderstats.Slaps.Value = player.leaderstats.Slaps.Value + 1
		hitChars[hit.Parent] = true
		script.Disabled = false
		hitChars[hit.Parent] = nil

A video is displayed below of me slapping a dummy and me slapping an actual player. The kickback on the dummy works properly, but doesn’t work at all on the actual player.

kickback working on npc: kickback working on npc - YouTube
kickback not working on actual player: kickback not working - YouTube


Currently unable to go on youtube. Can you please describe what happens if it doesn’t work?

I would suggest to try using humanoid.Ragdoll instead of .sit
The issue might also be related to network ownership, but as I have no way of looking at the video i have no idea lol

1 Like

When it doesn’t work, the player doesn’t fly back (kickback) like its suppose to.

I just realized, that script is a local script, isn’t it? that would mean that it would atmost do something to the player locally, and nothing would happen to the player on their screen. Use a remote event to activate the whole “being kicked back” motion on the server instead

(Atleast I think its a local script, I cant remember if you can detect tool activation on the server)