I’m using a scrolling frame for my game. Everything works well except the fact that there is a lot of unnecessary space down there.
I have searched a lot and what I find commonly is to change the canvas size. But the problem with this is that it changes the UI inside it and makes smaller.
Is there any other way I can approach this? Thank you
You could add UISizeConstraint or UIAspectRatioConstraint to the contents of the scrolling frame, that should keep them same size even when you change the canvas size.