Having multiple npcs walk around with less lag


I just want to gather ideas on where should I start to script NPCs walking around with less lag.

Similarly to this tweet made by EchoZenkai: https://twitter.com/EchoZenkai/status/1116519267044925440

Thank you,

the person that posted the tweet posted info on how they did it in the replies, you could ask for more info

I think Echo pretty much raycasted or used roblox physics to see where they can walk on serverside, then used remotes to tell the client to make the npc walk there on clientside

Then, the client tweens the npc model to that position while playing an animation
He said serverside that the server only sees a collision box for each npc

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