I want the camera to move on a course, so what I’m doing is moving a part, and moving the camera’s cframe to that part with a while loop. This looks kind of glitchy though, so I’m looking for an alternative.
Use BindToRenderStep and Camera.Focus.
local camera = workspace.CurrentCamera
local part = part to follow
game:GetService("RunService"):BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value,function()
camera.CoordinateFrame = cframe
camera.Focus = part
end)
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