I am using animationTrack.Stopped:wait() to play one animation after the other finished. The code does not seem to get past the Stopped command and keeps playing animation1 repeatedly.
Anybody have any ideas?
local human = script.Parent.Humanoid
local animation1 = human:LoadAnimation(script.Parent.Stadium)
local animation2 = human:LoadAnimation(script.Parent.Happy)
animation1:Play()
animation1.Stopped:wait()
print("animation stopped")
animation2:Play()